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Male Head

All Extended Uses
Included Formats
May 7, 2013
CheckMate Pro Certified
3ds Max 2011 Native mental ray
3ds Max 2010 Native mental ray
Other Formats
ZBrush 4r2
Autodesk FBX 2012_2
OBJ
3D Model Specifications
Product ID:722396
Published:
Geometry:Polygonal Quads/Tris
Polygons:16,064
Vertices:16,964
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2010
Currently sells 16 products
Achievements:
1 Rating Submitted
Product Rating
DianeKHughes
Nov 15, 2013
Absolutely perfect. A remarkable Graphic Artist. Highly Recommended.
Description
This is a model of a high detail Male Head.


Originally created with 3ds Max 2011 using the Mentalray renderer.

||USAGE||

This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.

||SPECS||

- This model contains 28 seperate objects, plus 1 studio object.
- This model contains 16064 polygons with turbosmooth off.15968 Quads, 96 Tris.
- This model includes realistic Mentalray SSS shaders.
- This model uses WSM hair and Fur modifiers for eyelashes, eyebrows
and hair.
_ Includes Inner mouth teeth. gums, tongue and Eyes

||PRESENTATION IMAGES||

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

||TEXTURES||

- All textures are in .tiff format, displacement maps are 16 bit
for easy editing.

- 4096x4096 for Head, 10 maps.
- 2048x2048 and below for the rest
_ All Head textures are hand painted.

||GENERAL||

- Model is built to real world scale.
- Units used: cm.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All mesh objects are editable poly with modifier stack intact.

||ADDITIONAL NOTES||

_Hair,Eyebrows and Eyelashes only included with 3dsMax versions,
other files contain Hair base meshes (Growth Objects) only.
_Ztool contains Head with 6 lvls of Division, Eyes and teeth are
for reference only
_3DsMax 2013 needs latest updates to render correctly.
_3DsMax 2013, in Hair and Fur settings set specular tint to white
_Obj contains unsmoothed base meshes and textures only.
_Fbx may need lighting and shader setup.
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