Rugged Chest

All Extended Uses
Included Formats
3ds Max 2017 Default Scanline
3ds Max 2016 Default Scanline
3ds Max 2015 Default Scanline
3ds Max 2014 Default Scanline
Unreal Game Engine 4.12
Autodesk FBX 2013
Other Files
Additional maps
Texture Pack for Arnold
Texture Pack for PBR MetalRough
Texture Pack for Unity Metallic
Texture Pack for Unity Specular
Texture Pack for Unreal
Texture Pack for Vray
3D Model Specifications
Product ID:1057675
Geometry:Polygonal Tris only
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2009
Currently sells 3 products
Product Rating
Product file formats:

- Unreal Engine 4.12 (.UPROJECT)
- Contains also Demonstration map and Overview map of actual product.

- Autodesk 3ds Max 2017 (.MAX)
- Vray texture pack provided.
- It also includes 2016/2015/2014 Max files.

- Autodesk FBX 2013 (.FBX)

- Wavefront (.OBJ) Save Meshes as Groups

Technical Specifications:

Physically-Based Rendering: Yes
PBR Texture: Metal/Rough workflow
Texture Resolution: One texture set for entire model with 2048 x 2048 (.PNG)(.TGA) resolution.
Additional texture pack are provided for different platforms such as:
- Unity3D Metallic pack and Specular pack (The Specular pack is conversion from Metal/Rough workflow.)
- Vray Render: Diffuse, Glossiness, Reflection, NormalDX, IOR
- Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0
- PBR Metal/Rough as a separate texture pack which includes: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion.
- Additional maps described below can be used for further customization and for different types of special effects.
- Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Position and World Space Normals.
Triangles Count: 1950
Vertices Count: 1076 (1409 vertices in Unreal Engine)
Number of Meshes for Unreal Engine4: 3 Main mesh and split version of it for the lid and chest.
Number of Materials for Unreal Engine4: One Master material and 4 instances.
Materials derived from a Master Material with instances as variation.
Number of Textures for Unreal Engine4: 3 Base Color, Normal, Multi Function which incorporates three RGB channels Ambient Occlusion, Roughness, Metallic.
Collision for Unreal: Yes, custom collision
Lightmap for Unreal: Yes/Second UV map created
Smoothing Groups: Yes/1
Intended Platform: Unreal Engine and Unity3D
Platforms Tested: Unreal Engine 4
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