This M1A1 Thompson was designed specifically for real time applications such as games. It was originally modeled in 3DS Max 2010. The first six renders are done with 3DS Max's default renderer. The renders after those are done in real time with a DirectX shader to show how this weapon will really look in game. The shader is not needed to use this product and is not included.
The normal map was baked from a high poly model to create great detail with a low poly count.
2 Objects: main gun and magazine
-2048x2048 diffuse, normal, and specular maps in .tga and .jpg formats for main gun
-1024x1024 diffuse, normal, and specular maps in .tga and .jpg formats for the magazine
-UV Unwrapped with little overlap
-tested in the UDK
-standard 3ds Max materials
-all materials and objects are appropriately named
-no special plug-ins necessary to use this product
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!