M1911 Pistol

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'colt' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 3, 2015
CheckMate Lite Certified
3ds Max 2015 Native Default Scanline
Other Formats
Autodesk FBX
OBJ
3D Model Specifications
Product ID:654396
Published:
Geometry:Polygonal Quads/Tris
Polygons:5,025
Vertices:4,141
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 216 products
Achievements:
1 Rating Submitted
Product Rating
Marko Marcak
Jun 11, 2012
A great model, just what i was looking for. Im definitely buying the Thomson next. It wold be great if a M1 Garand, and a Carbine would came along.
Description
This M1911 Pistol is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in real-time with Marmoset Toolbag 2.

||SPECS||

Low Poly Model (6 Objects)

The model is composed of discreet objects arranged in the following hierarchy:
• frame
    • hammer
    • magazine
         • bullet
    • slide
    • trigger

|| Geometry ||

• 7498 Total Tris
• 5025 Total Polys
• 4141 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space. Only the shells have overlapping UV's.
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:1.3'' x L:8.1'' x H:5.2''
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2 (see renders)
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

• 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps

• Textures designed for physically based rendering (PBR)
• Textures in .tga format
• Model texture paths are stripped

* For legal reasons, references to real-world companies and logos on the model and textures have been excluded or fictionalized

** Unfortunately there's no universal standard for normal map orientation between game engines. You will need to invent the normal map's green channel for some game engines such as Unreal Engine 4.
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