This M1911 Colt .45 pistol was designed for real time applications such as games. It was originally modeled in 3DS Max 2010. The first renders and wireframes were made with the default renderer. The turnable and screenshots afterwords are screenshots from the viewport done with a DirectX shader to best respresent how this model will look in a game engine. Shader and lighting setup not needed to use this product and not included.
The normal map was baked from a high poly model to create great detail with a low poly count.
- Includes gun, magazine and bullet models.
-2048x2048 diffuse, normal and specular maps in .tga, .jpg and .png formats
-file paths are relative and textures should be ready as soon as you open the model
-UV Unwrapped by hand to make best use of the UV space
-3DS Max version comes rigged with a Skin modifier. It includes dummy bones for the slide, magazine, trigger, ejection port and hammer.
-quads and tris only, no n-gons
-all objects and materials appropriately named
-no special plug-ins needed to use this product
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!