| - published with 3dsmax 2008 - well organized scene structure (layer manager) - very simple and clean mesh topologies - rigged with skin+biped+morpher (modifier) - 8 different mouth shapes - morph targets loaded and morph ready - turntable camera animation included - light setup and environment included (scanline render ready!) - not any bitmap texture used - (corrected / no intersections) loop walk animation included (bip file) - character animated with biped's mixer - watch streaming files (T pose + walk + random morphed mouth shapes opengl previews) - see thumbnails for 3dsmax layout and scene / material structures - 3DS and OBJ files include only (non subdivided) T pose character model + morph targets + basic materials (not animation or biped bones) |