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Lion (2) (FUR)

All Extended Uses
Included Formats
May 29, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
Other Formats
Autodesk FBX fbx
OBJ obj/mtl
3D Model Specifications
Product ID:673114
Published:
Geometry:Polygonal Quads only
Polygons:13,502
Vertices:13,791
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High-detailed, realistic lion; completely UV unwrapped and smoothable. Made with Maya 2011- Shave and a haircut for fur.
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This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable.
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Eyeballs, teeth, tongue and gum are included and modeled separately.
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The model is provided with high resolution (4k) textures (main color maps are.TGA):

body color- 4096x4096
body specular - 4096x4096
body normal- 4096x4096
eyeball color - 1024x1024
mouth color -1024x1024
mouth specular- 1024x1024
mouth normal- 1024x1024

This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ascii)
.obj (Alias wavefront)
.fbx (Kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

The Maya 2011 formats are ready to render exactly as you see above with mental ray and shave and haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya 2011(ma/mb), OBJ and FBX formats polycount (quads) (including eyeballs/teeth/tongue/gum): 13, 502
The main lion mesh is 8702
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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 8 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--11 different hair systems for a total of about 520k hair prims (various multistrand setup)
The Shave and Haircut Fur is included in each Maya 2011 format (ma/mb).
The .fbx and .obj formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (Maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose
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NO POSTWORK ON THESE RENDERS (mental ray)

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