I modeled this knife based on real kitchen knife i have at home. I used only quads in models topology and carefully modeled all details so there would be perfect polygon flow.
Because there are only quads you can easily transfer object between various programs.
In rendered pictures i used self-made studio environment for knife. I did not include this rendering environment in attached C4D file.
Rendering environment was:
- reflection map
- global illumination map
- one light source with area shadow
Attached textures are in knife_C4D.zip file
There is diffuse and bump textures for wood parts. Resolution 730x117px
Thank you for viewing my model,