3d kitchen dining room - Kitchen... by Mike Carroll Jr

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Kitchen
$200.00
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
3d kitchen dining room - Kitchen... by Mike Carroll Jr
This kitchen/dining room includes a collection of models that have been optimized for subdivision. That makes them ideal for real-time, games, architectural design and film. Each floor tile and the grout are separate polygons. Thumbnails other than Mental ray were rendered in 3ds max 5 with AREA shadows assigned.

3ds max (2010) - Materials have been created from Mental ray's Arch & Design and Car Paint. Bump maps are applied to the floor tiles to simulate natural reflection. A diffuse (marble) map is used for the counter top.The model is set up to for the Mental ray engine (See thumbs marked as such).

3ds - All texture maps are included and UV parameters set. A half circular object is placed outside so that a correct background -- in this case a park scene -- can be seen at any angle from inside. Cabinets have been merged to avoid previous location problems.

3ds max (2) - All texture maps are included. Materials include raytraced reflection/refraction, bump maps for the floor tiles and a (marble) material for the counter top. A half circular object is placed outside so that a correct background -- in this case a park scene -- can be seen at any angle from inside.

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3ds

Product File Downloads
3ds Max 2 (.max)  4.7 MB
3D Studio 2 (.3ds)  4.1 MB
3ds Max 2010 (.max)  4.8 MB
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Product License
All Extended Uses
3D Model Specifications
Product ID:244859
Published:
Geometry:Polygonal
Polygons:233,323
Vertices:142,071
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Previews
Kitchen_Carroll.mov 8.9 MB
Quicktime VR 360 deg presantation of 2010 version
Product Rating
4 Ratings Submitted
GregLissandrello
Sep 20, 2005
Nicely done, but PLEASE check your 3ds exporter. When I opened in in my ap (Lightwave), a number of items were not where they were supposed to be. (Cabinets outside the kitchen area, parts of the cieling fan shifted in position...)