| This kitchen/dining room includes a collection of models that have been optimized for subdivision. That makes them ideal for real-time, games, architectural design and film. Each floor tile and the grout are separate polygons. A half circular object is placed outside so that a correct background -- in this case a park scene -- can be seen at any angle from inside. Thumbnails have been rendered in 3ds max 5 with AREA shadows assigned. 3ds - All texture maps are included and UV parameters set. 3ds max - All texture maps are included. Materials include raytraced reflection/refraction, bump maps for the floor tiles and a noise (marble) material for the counter top. |