This is Jimmy, cartoon character poly modelled with single mesh in 3ds Max (Helmet Included), Fully rigged with bones, IK controllers, point helpers for eye target movement, morpher for facial animation. (Rig updated: 2012)
********************************* Features: - For 3ds Max 2008 and above only. - High quality polygonal model, edge loop modeling. - Detailed enough for close-up renders. For high-res rendering! - Model resolutions are optimized for polygon efficiency (in 3ds Max, the TurboSmooth function can be used to increase/decrease mesh resolution if necessary). - All colors can be easily modified using material editor. - Model has all scanline materials applied. - Custom rigged with bones. (see thumbnails for info) - Animator-friendly controls have been made, so animation would be enjoyable. - All objects have proper pivot points located for easy manipulation. - Objects are grouped for easy selection & logically named for ease of scene management. - Layers have been divided for bones, Controllers, Helpers, Geometries Etc. - No part-name confusion when importing several models into a scene. - No cleaning up necessary, just drop your models into the scene and start animating/rendering. - No special plug-in needed to open or render scene. - 11 Morph Targets added to morpher (Target geometries not included in scene)
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