Jimmy Cartoon Character

All Extended Uses
Included Formats
Feb 8, 2012
CheckMate Lite Certified
3ds Max 2008 Native Default Scanline
Other Formats
Autodesk FBX 200608
OBJ
3D Model Specifications
Product ID:411318
Published:
Geometry:Polygonal Quads/Tris
Polygons:9,512
Vertices:5,331
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since June 2008
Currently sells 154 products
Achievements:
2 Ratings Submitted
Product Rating
sunilpal
Aug 26, 2010
gr8 character, i will learn much from this
Description
This is Jimmy, cartoon character poly modelled with single mesh in 3ds Max (Helmet Included),
Fully rigged with bones, IK controllers, point helpers for eye target movement, morpher for facial animation.
(Rig updated: 2012)

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Features:
- For 3ds Max 2008 and above only.
- High quality polygonal model, edge loop modeling.
- Detailed enough for close-up renders. For high-res rendering!
- Model resolutions are optimized for polygon efficiency
(in 3ds Max, the TurboSmooth function can be used to increase/decrease mesh resolution if necessary).
- All colors can be easily modified using material editor.
- Model has all scanline materials applied.
- Custom rigged with bones. (see thumbnails for info)
- Animator-friendly controls have been made, so animation would be enjoyable.
- All objects have proper pivot points located for easy manipulation.
- Objects are grouped for easy selection & logically named for ease of scene management.
- Layers have been divided for bones, Controllers, Helpers, Geometries Etc.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop your models into the scene and start animating/rendering.
- No special plug-in needed to open or render scene.
- 11 Morph Targets added to morpher (Target geometries not included in scene)

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Polygon Count -
TurboSmooth 1 - 25, 176
TurboSmooth 0 - 9, 512

File Formats Available:
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- 3ds Max 2008
- OBJ (Multi Format)
- 3DS (Multi Format)
- Autodesk FBX
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Best Usable for:
Animation Projects
Game Concept
Animation Practice
Modeling Practice
Self Learning
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Notes: * Modeled is based on edge loop mesh topology so it would be very easy to modify and add morph targets as well. (none included)

* Only the 3ds Max (2008) Version is rigged,
All other versions can be imported into other applications also.
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Please rate when you buy, please open a support ticket
if you have any questions or requests.

Thank You,
Shank3d
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