This is Jimmy, Cartoon Character poly modelled with single mesh in 3ds max (Helmet Included), Fully Rigged with Bones, IK Controllers, Point Helpers for Eye Target Movement, Morpher for Facial Animation.11 Morph Targets for facial expressions already added such as Smile, angry, fear, squin etc. manipulators made for easy animation. Modelled is based on Edge loop mesh Topology so it would be very easy to modify and add as many morph targets as needed. Standard max shaders are applied (no textures, only for Eye Brows) but can be added easily using Multi-SubObject materials. Polygon Count - 25,938 |