Marshall JH-1 Jackhammer Guitar Distorsion Pedal
The Jackhammer is the next step on from previous Marshall distortion pedals. It contains the most extreme distortion levels to date, combined with a Contour section that allows you to not only scoop out the mids, but also choose the frequencies at which the scoop occurs.
This means that you can tailor your sound to your own individual
The model was made according to a real one, taking care of each detail, proportion and measures.
It comes in two versions: High Quality and Low Quality (see 4th image)
Made for close renders.
Editable Polys: 6693
Editable Vertices: 6829
Jackhammer logo is modeled and Marshall logo is displaced.
Made for far renders.
Editaple Poles: 5617
Editable Vertices: 5431
Jackhammer and Marshall logos are bumped.
The model comes with 5 bitmaps:
Three 10,000 x 10,000 px TIFF images for the pedal's body (Color, difusion and displacement)
One 34 x 34 px TIFF image for the knobs.
One 2000 x 1013 px PNG image fot the logo's bump (Low Quality only)
The knobs' bump and body bump are made using shaders.
The objects are organized and properly named, so it's easy to locate them in the object manager.
To access the User Data, just click the 'The Jackhammer' main Null, and click on the 'User Data' tab in the Attribute Manager.
From there, you can access all the controls of the rig, which makes the pedal extremely easy to animate.
Footswitch: Controls the footswich position (pressed/unpressed)
LED: Turns the LED On or Off.
Presets: Choose betweet four presets that comes in the Jackhammer's manual, or choose 'Custom' to make your own preset. See 6th image.
(Note: The Classic Drive preset is the only one with fixed volume)
OD/Dist: Switch between Overdrive and Distorsion mode.
Volume, Gain, Bass, Treble, Contour, Freq: Controls the respective knob.
Body Subdiviosions in Editor / Render: Controls the HyperNURBS subdivisions of the pedal's body.
Jackhammer Logo Subdivisions in Editor / Render: Controls the HyperNURBS Subdivisions of the Jackhammer logo in both High Quality and Low Quality Versions.
Ready to render in Cinema 4D's Advanced Render. Not tested in Physical Render, but should render fine.