This is a game ready race track for use in any type of game ready project. The entire track is under 86,200 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. This model also includes a 'Shadow mesh' that lines up with the inside terrain, and fakes a pre-burned in shadow, see above image.
***ADDED: Alpha Fan layers in the grand stand***
I added them to the current scene, they can be removed, but if you use the 'card spectators' they would increase your poly counts to the following: