---updated 2011---
High Detailed Photorealistic Impala, UVmapped, textured and smoothable, made with Maya.
Ready to render exactly as you see above.
High resolution textures (main color map is .TGA format)
color:4096x4096
bump: 4096x4096
diffuse:4096x4096
specular:4096x4096
This model has a clean geometry based on quads and loops. It is ready to be rigged and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)
Teeth, tongue, gum and eyeballs are included and modeled in separate meshes.
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Formats included
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
.FBX (Kaydara)
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The Maya 2009 formats are set with the '3' button for the geometry approximation preview and render.
Maya formats (.ma.mb) polycount:
total:8752
main:3904
eyeballs/cornea:64
teeth/gum:4542
tongue:50
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Two different mesh resolutions for the obj and fbx formats:
LOWPOLY
main:3904
eyeballs/cornea:64
teeth/gum:4542
tongue:50
HIGHPOLY
main:15598
eyeballs/cornea:240
teeth/gum:18092
tongue:198
Obj versions are directly exported from Maya with textures assigned (.mtl file)
FBX versions are directly exported from Maya with textures assigned
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The images on white background have been made for presentation purpose as per Turbosquid request, the actual light rig is including ground shadow setup (see the other renderings with coloured background)
NO POSTWORK ON THESE RENDERS (MENTAL RAY)