LIEBHERR LR 1160 Hydraulic lift crane 2012 construction equipment

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'liebherr' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 Default Scanline and Vray
Cinema 4D Default Scanline
Lightwave Default Scanline
Maya 2011 Default Scanline
3DS
Autodesk FBX
OBJ
Other Files
LIEBHERR_LR1160_HQ_render.rar
LIEBHERR_LR1160_tex.rar
3D Model Specifications
Product ID:651211
Published:
Geometry:Polygonal
Polygons:1,008,300
Vertices:1,007,800
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2009
Currently sells 748 products
Achievements:
4 Ratings Submitted
Product Rating
Description
High quality realistic 3d model of Hydraulic lift crane LIEBHERR LR 1160.

The crane luffing jib consists of separate sections, a combination arrows are long it is possible to make any. In the model complete set it is included three variants of an luffing jib of the crane:
- 50m (164ft)
- 72m (236ft)
- 95m (311ft)

- detailed enough for close-up renders.

- Two *.max files included Standart materials and Vray-materials

- Big size textures *.jpeg format included

- file format - max2009, 3ds, obj, fbx, lwo, c4d, ma, mb included

- original file format - max 2009

- to all objects and materials in a scene names are appropriated

- real world size (system units - mm)

- coordinates of the location of the model in space (x0, y0, z0)

- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)

- 10 realistic render 1200*1200 (*.tiff format, alpha channel) included


The model is completely ready for use visualization in 3ds max.

All previews rendered 3ds max Vray.

In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering.
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