Victor model has been modeled with a clean topology. It is ready to be rigged and rendered.
POLYCOUNT
Victor – 17 050 polys, 17 085 verts (plus Displacement map, Turbosmooth)
Eyes, tongue, gums with teeth – 7 840 polys, 8 228 verts (plus Turbosmooth)
T-shirt - – 1 034 polys, 1 068 verts (plus Turbosmooth)
Jeans –2 568 polys, 2 622 verts (plus Turbosmooth)
Shoes – 3 056 polys, 3 120 verts (plus Turbosmooth)
Pants –348 polys, 381 verts (plus Turbosmooth)
Background plane - – 4 polys, 10 verts (plus Turbosmooth)
MATERIALS
Mental Ray Sub Surface Scattering materials for Victor body, eyes, gums, and tongue
Mental Ray Arch & Design material for Victor cornea
Standard Blinn material for Victor teeth and cloth
MAPS
Victor_color – 2048x2048x24b tga
Victor_displacement – 2048x2048x32b iff
Victor_bump – 2048x2048x24b tga
Victor_specular – 2048x2048x24b tga
Victor_overall – 2048x2048x32b tga
Victor_cloth_color – 2048x2048x24b tga
Victor_cloth_bump - 2048x2048x256 tga