A photo-realistic animation ready recreation of 16-years old male. Made from original 3D scanned source.
Skinned and weighted to a HumanIK skeleton (Maya, MotionBuilder). Motion Capture and animation ready.
Symmetrical topology and ultra hi-rez asymmetrical texture.
12K textures for the head and body (separately)
Texture set includes: SSS epidermal, subdermal, deep layers, normal map, specular map and color (original skin lit by neutral studio light)
Tested for lighting and render with RenderMan RIS 20 (shaders included)
The textures are as well applicable to VRay, MentalRay, Arnold, Octane and other engines that support subsurface scatter materials.
Detailed poly count info:
Body: 13596 (all quads)
Teeth: 6246 (99% quads)
Eyelashes: 3392 quads
Eyes: 708 quads (sclera + iris + pupil + water layer)
Clothes: 9692 quads