Hornet Aerospace Fighter

All Extended Uses
Included Formats
Lightwave 9.6 Default Scanline
3DS
Autodesk FBX
OBJ
Other Files
hornet_readme.rar
Readme
hornet maps (fbx,obj).rar
Hornet Textures
3D Model Specifications
Product ID:717766
Published:
Geometry:Polygonal
Polygons:328,195
Vertices:369,752
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since December 2007
Currently sells 47 products
Achievements:
Unrated
Product Rating
Description
SF58 Hornet AeroSpace Superiority Fighter

Highly detailed aero/space superiority fighter with lots of moving parts. Extendable wings, working gear system, 10 rotatable maneuver thrusters, modeled weapon bays, cockpit doors, weapon turret, and detailed cockpit makes it an ideal candidate to all sci-fi space projects. Cockpit uses detailed maps and controls, modeled partly after real aircraft instruments.

Original design by me, never used elsewhere.

The original model was made in Lightwave 3D 9.6/11+, other versions were converted by Deep Exploration 5.5. Due the limitations of conversion, I had to convert all polygons to triangles in all other versions than LWO, and all maps to UV maps. Please note, that these versions lacks the procedural textures of the original, and needs a bit of work. If you can, use the Lightwave 3D version, that is complete, and needs no afterwork.

The procedural LWO version also has the ability to change paint scheme to other color or camo. This is also the smallest in polygon count, and uses smaller planar maps. The materials used in the hornet make heavy us of reflection and gradients, so take this into consideration when using with many lights. Insignia, numbers, or other markings can also be changed by simple image replacement. This version is best for higher quality stills or animation.

The others are UV mapped versions, where I burned the planar textures with most of the procedurals into UVs. These UV maps are huge, but they make procedural evaulation unnecessary, speeding up to rendering. The UV based LWO variant still keeps most of the gradient based refrections, but other formats are lacking these. If you want to reproduce the original for example in 3DSMAX (which is surely possible), feel free to ask me about the material composition of the original; I'll try to help with some detailed description.

UV mapped variants can be used for games, however they are a bit too large. Reduce the polygon count by erasing the gears, the gearbox internal structure, and the cockpit maps and some of the structure, and try to scale down the UV maps. (especially the internal structure; might be useful to completely delete this map).

The ASM226 Missile, which is sold separately too, is included with the Hornet.

Note: The Hangar shown in the pictures are sold separately. Look for it in my portfolio. Bundle is possible (ask me, if you want)
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