The model is of mid-poly density (1982 triangles), and modeled in 3dsmax and painted in Bodypaint.
The weapon is errorfree, completely closed and it shares texturespace with the dragonsword i also offer.
Usage Tips or Limitations:
The green channel of the normal map is inverted.
Many engines eat this like that.
If your engine produces unsatisfactory results, invert this channel again.
If you import the .obj file in any application, you may reapply the textures manually.