This head has very good topology and UV layout. The color map, cavity map, and reflection map are 4096 x 4096, whereas the normal map, ambient occlusion map, and displacement map are 2048 x 2048. The maps are included with the OBJ zip and the LWO zip, but not the ZTool. The ZTool is polypainted, however, and you can sculpt any further changes you see fit. The head can be used for close-up shots, and you can weld vertices to the body of a figure if you wish. This guy is bald, but you can add hair in any program like Blender, Maya, LightWave, 3ds max, Softimage, etc.
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