Head Male 12 skins 7 eye colors Realtime Ray

All Extended Uses
Included Formats
Maya 8.5 Maya Hardware
Maya 2014 Maya Hardware
Autodesk FBX 8.5
Autodesk FBX 2014
Other TGA
3ds Max 2011
3D Model Specifications
Product ID:786315
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,084
Vertices:1,637
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2008
Currently sells 36 products
Achievements:
Unrated
Product Rating
Description
3D model of realistic hairless male Head. For creating 3D Characters \ People, using in realtime video games and in any visualisation (rendering).
All meshes built for animation. Low poly model can be smoothed or subdivided. (You may see subdiv model on the Thumbnails and on Turntables above)
Originally created with Maya 8.5 (file format .mb)

:::::::: SPECS & TEXTURES ::::::::

This product include:
all shaders (standart blin and lambert), lights that you may see on Thumbnails and on Turntables,
1 mesh (3084 tris) for head and 12 sets shaders \ textures (2048x2048 pix), with differences in detail face (please see Thumbnails and on Turntables above)
1 set of Low poly mouth / teeth / tounge with UV place on main head's texture,
1 set of Low poly mouth / teeth / tounge on separate UV and texture,
7 types sets of eye colors with meshes and separate HD textures (4096x4096 pix),
1 set of eyes with UV place on main head's texture,
1 set of HD eyelashes (mesh 4916 tris, 2 textures with alfa 512x512 pix),
1 set with low poly eyelashes (120 tris) with UV place on main head's texture.

Color, Specular, Normal maps. Most Textures in TGA and few maps in PNG format. Archived separately from geometry.

:::::::: PRESENTATION IMAGES ::::::::

Thumbnails and Turntable done in Maya viewport with Hardware rendering, specially to show this model in realtime rendering, like in engines of videogames. No third-party renderer or plug-ins needed.

:::::::: GENERAL ::::::::

The model is built to real world scale.
Units used: Centimeters.
Scene objects are organized by layers/Groups.
All objects individually named and in appropriate layers.

:::::::: ADDITIONAL NOTES ::::::::

This head was invented. Any resemblance to anyone either seen as a coincidence.

Please have a look at other our 3D models by clicking at our Name
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