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Ford GT40

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2011 mental ray
Cinema 4D R13 Default Scanline
3DS
OBJ
3D Model Specifications
Product ID:636585
Published:
Geometry:Polygonal
Polygons:113,957
Vertices:135,012
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since July 2010
Currently sells 118 products
Achievements:
Unrated
Product Rating
Description
* Features:
- Highly detailed exterior and basic interior.
- Mental Ray materials included.
- Textures included.( C:\MCT\Ford\Ford GT40 ) Place textures folder in that directory
- Suitable for animations and architectural visualizations.
- Tires, doors etc grouped.
- All parts of car and materials named properly so you can easily find which material
   is for which part of the car.
- Body color can be changed.
- I did not collapsed any modifier (such as meshsmooth) so you can easily set detail level.
- Meshsmooth Iteration Level 2
        Polygon count : 369877
        Vertex count    : 397661
                
                ---------Two OBJ Files--------
- .One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 759867 - 396982
        Lowpoly polygon and vertex count : 248110 - 134449

                ---------Two 3DS Files--------
- One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 759867 - 404605
        Lowpoly polygon and vertex count : 248110 - 137495
                
                ---------Two C4D Files--------
- One with high poly and one with low poly (Without Meshsmooth)
        Highpoly polygon and vertex count : 759867 - 396982
        Lowpoly polygon and vertex count : 248110 - 134449


ATTENTION !!!
Only max file contains mental ray materials.OBJ, 3DS and C4D formats have gray material. ALL file formats includes textures.
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