This editable mesh model of a girl was developed from a spline cage. Raw mesh model; no texture maps. Most of the works were done on the spline cage itself and finally converted to an editable mesh where some fine tuning was done. This was my first attempt to model a human phisique based on a spline. Care has been given to simulate details as much as possible. The whole body except for hair, eyes, teeth, and tongue are without joints. Materialsof body parts are simply multi sub object matrerial. polygon details: body only: 18367. body, hair, eyes, teeth, gums, tongue : 20527. body complete and costumes : 25468. vertices : 13007 Your critical reviews are solicited and may be directed to digitaldesign@sancharnet.in