Anti-tank gun 7.5 cm Pak 40 - Game ready with PBR textures

All Extended Uses
Included Formats
Blender 2.77
Unreal Game Engine 4.12.5
Autodesk FBX 7.4
Unity Game Engine 5.3.5
Other Files
Marmoset Toolbag 2
Marmoset Toolbag 2 scene including textures
Substance Painter
Substance Painter 2 project file
Textures PBR
PBR textures metallic / roughness workflow
Textures PBR
PBR textures specular / glossiness workflow
Textures Unity 5 Standard
PBR textures Unity 5 standard metallic
Textures Unity 5 Standard
PBR textures Unity 5 standard specular
Textures Unreal Engine
PBR textures Unreal Engine 4
Additional textures
Alternative color
Olivgrun (olive green) and dunkelgrau (dark gray)

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3D Model Specifications
Product ID:1056942
Geometry:Polygonal Ngons used
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since July 2015
Currently sells 7 products
Product Rating
German 7.5 cm anti-tank gun Pak 40 from WW2. Widely used and successful gun produced by Rheinmetall from 1941 to 1945.

Game ready model including high quality physically-based rendering (PBR) textures which are compatible with any modern game engine, for example Unity 5 and Unreal Engine 4. Three color schemes and Substance Painter 2 project files included.

Rigged and animated in Blender. Default animations included in FBX file, Unreal Engine uasset pack and Unity 5 unitypackage. Easy to do your own animations inside Blender or game engine.

Default animations:
- traverse gun 32.5 degrees left and right
- elevate gun minus 2 degrees to plus 15 degrees
- open / close trails
- move (wheels rotating and suspension moving)
- firing sequence (firing button pressed, gun fires, breech block opens and closes)

Check 'Pak_40_animations.mp4' promotional download and see the default animations inside Unreal Engine 4.

Modelled in Blender 2.77 and rendered in Substance Painter 2. Textures were created with Substance Painter and they are 4k in resolution for ultimate quality. Can be resized down if needed. Note: ambient occlusion textures are 1k. Model is divided into three texture sets. First UV channel is for textures and second is for light maps inside game engine.

FBX file has been tested to open in 3ds Max 2016 and Maya 2016. It has also been tested in Unreal Engine 4 and Unity 5.

No double faces, flipped faces, overlapping faces, inverted normals or stray vertices.

Not intended for subdivision.

Model is built to real-world scale. Units used: meters. Model is approximately 5.8 meters long.

--- TEXTURES ---

- base color
- metallic
- normal
- roughness

- diffuse
- glossiness
- normal
- specular

Unreal Engine 4
- base color
- normal
- occlusion / roughness / metallic (combined)

Unity 5 standard metallic
- albedo / transparency (combined)
- metallic / smoothness (combined)
- normal

Unity 5 standard specular
- albedo / transparency (combined)
- specular / smoothness (combined)
- normal

- height
- ambient occlusion
- curvature
- normal (high to low poly bake)
- world space normal (high to low poly bake)

Alternative color schemes
- olivgrun base color
- dunkelgrau base color
- olivgrun diffuse
- olivgrun specular
- dunkelgrau diffuse
- dunkelgrau specular


Substance Painter 2 project file
- modify the existing textures or make something completely new
- you need to master Substance Painter for these files to be useful for you
- when you first open the project file, textures will look wrong
- you need to link baked normal, world space normal, curvature and ambient occlusion maps to the project, then bake position map (download Textures
- after linking correct baked maps, material layers will recalculate and you will have correct results
- this is done to reduce file size for the project

Marmoset Toolbag 2 scene
- includes scene file and textures
- just open the scene in Toolbag 2 and you will see correctly textured example scene


Do enable full precision UVs in your mesh settings. Otherwise visual artifacts may appear. Also disable sRGB texture setting for occlusion / roughness / metallic combined texture, or you will have too shiny object.
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