Game-ready model Screenshots rendered by KVision engineGeometry and image maps highly otpimized for real-time rendering applications (games): - Low poly model - UV mapped - Image map dimensions are powers of two - 24 bpp textures - no alpha channel, 32 bpp - with alpha channel - opacity maps in diffuse maps alpha channel - specular maps in bump (normal) maps alpha channel - Image maps in .tga All models tested by KVision utilities, so there is no any kind of fake geometry (no degenerate or duplicated triangles, etc). |