3d frank head - Caucasian Male Head - Frank... by x_theduke_x

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Caucasian Male Head - F...
$149
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
3d frank head - Caucasian Male Head - Frank... by x_theduke_x
Frank's head was scanned using a structured light scanner with a Canon SLR to capture the high resolution texture and likeness. The scan was retopologized to create an animatable mesh, consisting of only quads, except in the eyes which contain triangles (default maya spheres).

The native file format (Maya ascii 2012) contains the 'low' resolution mesh, which is fully UVed with non-overlapping UV's, except for the eyes which share UV's. It comes with a highlight free (or as much as was possible using cross-polarizing techniques) color map at 4096x4096px resolution. It also contains a normal and displacement map at the same resolution. All three maps are 8bit tiffs (except displacement, which is 16bit) and have a 32 pixel bleed.

The Zbrush file contains the same geometry, but with multiple subdivisions. The highest level contains the finer detail such as pores and wrinkles, from which displacement and normal maps can be generated if needed.

The zbrush file contains 5 subdivisions, the highest resolution being: 1,877,184 polygons.

The model is asymmetrical, and is in real-world scale (cm).
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Product File Downloads
CheckMate Pro Certified
on
Maya 2012 (.ma, .mb)  38 MB
Renderer:mental ray 3.9
Inspected in:Maya 2012
Unreviewed Formats
Autodesk FBX (.fbx)  61 MB
OBJ (.obj)  37 MB
ZBrush 4R3 (.ztl)  83 MB
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Native file format:Maya 2012
Product ID:671274
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,084
Vertices:8,157
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Product Rating
2 Ratings Submitted