Ferrari F50

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Lightwave 11.6 Default Scanline
OBJ
3D Model Specifications
Product ID:790158
Published:
Geometry:Polygonal Quads/Tris
Polygons:105,133
Vertices:110,047
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2002
Currently sells 43 products
Achievements:
Unrated
Product Rating
Description
High resolution and realistic, fully detailed and textured Ferrari F50.
Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in Lightwave 3d. Final images rendered with Lightwave.
This model has been created to real world scale giving very accurate detail and dimensions.
Extreme care has been taken to keep polygon count to a minimum to ease render times. Lightwave version comes in separate layers with all pivot points set:- Main body, Front Wheels, Rear wheels, Interior and object parented to null object.

Main features:

* High quality polygonal model.
* Model resolutions are optimized for polygon efficiency (in Lightwave 3d the Subpatch Level function can be used to increase/decrease mesh resolution if necessary).
* All colors can be easily modified.
* No special plugins needed to open scene.
* Created with Lightwave 3d

File formats:


* Lightwave.lwo
* OBJ (Multi Format)

Notes:

* Rendered in Lightwave 11.6 but will load into older versions.
* Scene file is included to give you exact representation as in picture 2
* Lightwave scene file is included as is supporting objects.
* Unit system is set to metric.
* All textures and materials are included and assigned to their relevant objects
* 8 textures are included in JPEG (.jpg) with a resolutions ranging from 2400 x 2400 to 125 x 500 used for main body detail, interior and tires.
* Previews rendered in Lightwave 3d

Texture Details:

* 2 textures at 2400 x 2400 (Object UV)
* 1 texture at 1024 x 1024 (Object UV)
* 1 texture at 1148 x 320 (Object UV)
* 1 texture at 969 x 968 (Object UV)
* 1 texture at 825 x 205 (Object UV)
* 1 texture at 566 x 960 (Object UV)
* 1 texture at 125 x 500 (Reflection Object UV)


Polygon count:

* 105,133 faces and 110,047 vertices
* Quads: 101,203
* Triangles: 3,927
* Points: 110,047

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Thank you
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