Orthodontic Mannequin

All Extended Uses
Included Formats
May 7, 2014
CheckMate Pro Certified
3ds Max 9.0 Native mental ray
3D Model Specifications
Product ID:817321
Published:
Geometry:Polygonal Quads/Tris
Polygons:217,126
Vertices:217,277
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2005
Currently sells 164 products
Achievements:
2 Ratings Submitted
Product Rating
Description
Photo realistic male/female orthodontic mannequin:

=====| USAGE |=====
- Orthodontics
- Advertising
- Presentation
- Visualization
- High-res film close-ups
- Medicine

=====| FEATURES |=====
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED with skin and biped
- MORPH controlled expressions and lip-synk
- MORPH targets included for faster edit (135 objects)
- FACE CONTROL v1.1 system (58 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to highlight details
- SSS (Sub Surface Scattering) materials
- 6144x6144 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace)
- “Hair&Fur” hair for realistic results

- 'PEACH FUZZ' facial hair added around mouth (Hair&Fur)
- SPLINE based brows, lashes and nasal hair
- MOUTH v5.2 attached (product ID: 641608)
- Clean edge-loops based topology
- 3ds Max 9.0 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions
- You can update your previously purchased v3.0 models to Anna v4.0
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Ortho Head: - (1,556 polys, 1,589 verts)
Mouth system: - (19,310 polys, 19,535 verts)
Skull system: - (17,954 polys, 11,690 verts)
Braces Classic: - (6,376 polys, 6,199 verts)
Braces Self Ligated: - (17,320 polys, 17,814 verts)
Brows, lashes, nasal hair: - (splines)
Morph targets: - (139,543 polys, 143,810 verts)
All: - (217,126 polys, 217,277 verts)

=====| TEXTURES - 39 |=====
6144x6144 (JPG x 7) - face
4096x4096 (JPG x 18) - teeth, tongue and skull
3072x3072 (JPG x 3) - face displace, eyes
2072x2072 (JPG x 1)
2048x2048 (JPG x 9) - gums
1024x1024 (JPG x 1)

=====| LAYERS |=====
0 (default) - main face mesh
Accessories - Glasses
Addons - mouth retractors
Bones - rigs of the model
Braces Classic
Braces Self Ligated
Face Control
Hair Body - lashes, brows, peach fuzz
Hair&Fur - hair
Lights
Morphs - included for reference and easy updates
Mouth Drive Helpers - additional rigs of the braces system
Shine Details - around gums, bubbles
Skull - jaws muscles and bones anatomy
System Eyes
System Mouth
System Saliva - extra details

=====| TIPS |=====
- Braces and wires will move automatically according the possition of each tooth.
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector - Link to it every object that must move with the head bone.
- DummyJawBindCollector - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw.
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