pre-rendered fireball explosion

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Included Formats
Blender /scene
Other /footage
3D Model Specifications
Product ID:903112
Published:
Downloads:0
Geometry:Polygonal Quads only
Polygons:76
Vertices:58
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since December 2014
Currently sells 7 products
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Description
------- Important : scene is not intended as an asset, but is included for re-rendering purposes.



A pre-rendered explosion sequence of 115 frames(110 if you ignore empty frames at the beginning).

Image format : .exr 16-bit/layer

Ready for compositing, includes 4 render passes :

-smoke
-fire
-fire whitout light
-RGB pass for re-lighting

Simulated and rendered in blender using cycles, at a max resolution of 300 with 2 levels of wavelet noise.


-------------------------------images :

Image size is 1500x1500. The images are slightly noisy due to the complexity of the render, but the noise can be filtered with good results for closer view and should not be visible at all if the explosion is placed in background. I would recommend accelerating the beginning of the animation if you need to make it look more explosive.

You can download a preview animation fully composited and filtered with basic blur.


-------------------------------scene :

The scene is included if you need to see the settings, the fire shader, or if you need to re-render in higher quality. Information about rendering and render passes is included. If you decide to render the scene yourself, you will have to bake the simulation, because the cache could not be inluded due to its size. Important : multiple settings are animated and the slightest change can have a great impact on the simulation. Keep this in mind if you plan to use it in an existing scene, because the simulation can't be easily moved in time, in space, or re-scaled. However, you can re-use the shader on any simulation that has smoke and flames.

Passes info :

smoke pass : only smoke, no flame.

Fire pass : fire + light produced by fire

Fire_no_light pass : only fire, can be mixed with fire pass to control the amount of light produced by fire.

Rgb pass : used for additional lighting in compositing
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