Available in ZBrush (ZTL) and OBJ Formats.
Good for games and animations.
Includes:
ZBrush files for Orc, Gnoll, Ogre, Kobold, Bugbear and Goblin.
+ Game Ready OBJ files (specifications below).
Kobold:
*Character:1466 Polygons, 1425 Vertices, 2048x2048 ColorMap, 1024x1024 NormalMap.
*Armor: 883 Polygons, 986 Vertices, 1024x1024 ColorMap.
*Weapon: 72 Polygons, 68 Vertices, 1024x1024 ColorMap.
Ogre:
*Character:1508 Polygons, 1508 Vertices, 2048x2048 ColorMap, 1024x1024 NormalMap.
*Clothes: 134 Polygons, 186 Vertices, 1024x1024 ColorMap.
*Club: 72 Polygons, 74 Vertices, 1024x1024 ColorMap, 1024x1024 NormalMap.
Bugbear:
*Character:1730 Polygons, 1704 Vertices, 2048x2048 ColorMap, 1024x1024 NormalMap.
*Clothes: 264 Polygons, 350 Vertices, 1024x1024 ColorMap.
*Axe: 100 Polygons, 98 Vertices, 1024x1024 ColorMap.
*Shield: 68 Polygons, 83 Vertices, 1024x1024 ColorMap.
Goblin:
*Character: 1814 polygons, 1835 vertices, 2048x2048 color map, 1024x1024 normal map.
*Clothes: 479 polygons, 586 vertices, 1024x1024 color map.
Gnoll:
*Character: 1974 polygons, 1957 vertices, two 2048x2048 color map, one 1024x1024 normal map.
*Clothes: 87 polygons, 140 vertices, one 1024x1024 color map, one 1024x1024 normal map.
Orc:
*Character:1842 Polygons, 1859 Vertices, 2048x2048 ColorMap, 2048x2048 NormalMap.
*Leather Parts:498 Polygons, 557 Vertices, 2048x2048 ColorMap, 2048x2048 NormalMap.
*Metal Parts:140 Polygons, 146 Vertices, 1024x1024 ColorMap, 1024x1024 NormalMap.
*Sword:83 Polygons, 127 Vertices, 1024x1024 ColorMap.