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F1 Pilot

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jan 18, 2013
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
3ds Max 2010 Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Maya 7.0 Native Default Scanline
Softimage 7.5 Native Default Scanline
Lightwave 9.3 Native Default Scanline
Other Formats
3DS
OBJ
Other Files
F1_Pilot_PSD_originals.zip
PSD originals of uniform textures
3D Model Specifications
Product ID:716719
Published:
Geometry:Polygonal Quads/Tris
Polygons:11,818
Vertices:12,142
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2012
Currently sells 43 products
Achievements:
2 Ratings Submitted
Product Rating
Description
This is a concept 3D model of F1 pilot character (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 710754.

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

The character has one haircut created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use geomtrically modeled haircut, alpha maps used. Haircut object should be hidden when the helmet is on, in order to avoid the hair come through the helmet. All objects come unhidden by default for all file formats.

3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.

Model is built to real-world scale. Units used: Centimeters. The character is 176 cm tall.

All preview images rendered with VRay (information about rendering time you can find below).


....::: TEXTURES :::....

Total number of textures is 23. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 178 MB.
All textures for different F1 teams (Ferrari, Redbull, McLaren) are included. Redbull textures are assigned by default. PSD originals of uniform textures are available for download under 'Other files'.


....::: POLYCOUNTS :::....

.MAX format:
   - No Subdivision: 11,818 faces and 12,142 vertices
   - Subdivision iteration 1: 57,754 faces and 59,362 vertices

.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format):
   - LOW: 13,987 faces and 16,550 vertices
   - HIGH: 67,716 faces and 73,317 vertices

.3DS format (includes two files):
   - LOW: 27,665 faces and 18,016 vertices
   - HIGH: 135,424 faces and 76,913 vertices


....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 5 min 21 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 1 min 10 sec


If you have any questions concerning the product or you need further support please contact via support ticket.
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