Highly detailed model of Lotus Elise MKII done in Maya. All parts were made using nurbs, then converted to poly, the nurbs pieces and the tessellation nodes are still in the scene to alter poly count if needed.
The scene is ready to render as you see in the pictures, with a separate render layer for ambient occlusion (one of the pictures is from an old light setup).
Native format is Maya 8.5 other formats may need adjustments.
All pieces have functional UV mapping (typically planar).
CHECK THE ANIMATION