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Destroyed Village Environment(1)

All Extended Uses
Included Formats
3ds Max 2010 V-Ray 1.5 Sp4
3ds Max 2010 Default Scanline Scanline
Cinema 4D R11 Default Scanline
Maya 2010 Default Scanline
OBJ
Autodesk FBX
3D Model Specifications
Product ID:663087
Published:
Geometry:Polygonal Quads/Tris
Polygons:171,239
Vertices:149,168
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2007
Currently sells 150 products
Achievements:
1 Rating Submitted
Product Rating
Description
Destroyed Village Environment is CheckMate Certificated - product IDs:655185

Destroyed Village Environment is complex 3D low-poly model for game engines (Game-Ready). Easy to optimaze whole scene for PC, PS2, PS3 and X-BOX games.

Very High detailed environment ready for professional projects.

Ready to render as preview thumbnails (light settings are included only for 3ds Max V-Ray format). Other formats needs rework with light setup.

Available formats:

-3ds Max 2010 (V-Ray)
-3ds Max 2010 (Default Scanline)
-Maya 2010 (Default Render)
-Cinema 4D (Default Render)
-FBX
-OBJ

This scene has High-res texture interior and exterier details, so you can also use them for static renders.

Scene include 3 types of destroyed houses, 2 types of destroyed block, detailed and realistic terrain,
2 types of Trees, 7 types of plants, hill, street lamp, sky, windows and decorative elements cables, boards, brick...

All scene containts:
Polygons: 171239
Vertices: 149168
Materials: 24
Texture maps: 55

Terrain model has: 4096x4096 texture map
Destroyed houses has: 4096x4096 texture map
Trees has: 1024x1024 texture map
Plants has: 512x512 texture map
Street Lamp has: 2048x2048 texture map
Hill has: 4096x4096 texture map
Windows has: 1024x1024 texture map
Sky has: 4096x1024 texture map
______________________________
>Feautures

Easy to convert scene in other formats.
Advanced atmosphere effects.
No need for any special plug-in to open the scene.
Useful for games, high resolution renders, magazines and production.
High resolution materials allow you to get close up to the model.
Clear topology
Clean mesh topology.
No multi/Sub-Objects materials.
Each model have only one material assigned.
Very easy to work it.
All objects arranged on layers.
Materials, textures and objects are clearly named.
Export formats works correctly.
All model include game-ready texture.
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The included models of this scene can also be purchased separately. Click on member name 'igorlmax' at the
top of the page and see all available models.
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