Core-C1 extended edition

All Extended Uses
Included Formats
3ds Max 2010 V-Ray Vray 2
3D Model Specifications
Product ID:726181
Published:
Geometry:Polygonal
Polygons:721,242
Vertices:363,061
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2004
Currently sells 26 products
Achievements:
Unrated
Product Rating
Description
Core-C1 Kit (extended edition)

This one is derived from the original Core-C1 kit but is extended in
object details and shader options. Apart from the main core which
is now made of two parts there are 4 additional cores derived from
the main core, making a total of 6 variations. Together they can
be arranged to get more variations.

The shaders of the outer shells consist of blending materials that split
the surface into 3 different shaders. This is done with 2 black and white
textures, so one is able to alter color scheme and material properties for
different elements within the shader. The rest of the models are shaded
with a multi sub material consisting of 7 shaders. The models have
sub material id selections which correspond to the multi sub material.

Note: sub material ID's makes it easy to split the model in different elements,
          for example to use in Video Copilot Element 3D plugin for After Effects.

This package contains following items:
- one 3ds max file setup with native scanline renderer and standard materials.
- one 3ds max file setup with Vray2 and standard 3ds max compatible materials.
- one 3ds max file setup with Octane renderer and Octane materials.
- one export OBJ file for import to all other major 3d applications.
   (geometry + UV coordinates and textures only)
- one FBX file for import to other applications (includes the sub selection ID's)
- one 3ds max file containing all shapes to make the textures.
- a folder containing all elements to make the textures (includes two PSD files
   with al layers and UV templates)

Al 3ds max files are click render ready and made in version 2010.

Note: The renders on top are mostly Octane renders, default scanline and Vray
          renderers produce different images (see examples)
          'The default scanline images renders in less dan 22 seconds'

These objects can for instance serve as something that redirects energy beams
maybe there part of some hi-tech antennas, space station, nuclear device,
an engine ore maybe a industrial facility etc.
Sometimes you just need some fine details to fill in the background.
See for instance Tech art-TF-TB1 on my product page to see a cool example
of how it can contribute as a design element.

Have fun,
Related Products
More Products by Artist