High detalized model of TV game console 'dendy' (yet another famiclone).
Modeled from real pictures and some real components.
Project has scale approx real world (1 blender unit = 1 centimeter).
Model has high count of ngons for best bevel quality with bevel modifier.
Also most all meshes has thickness for right working SSS effect.
All necessary textures packed into .blend file.
You may dynamically control bevel quality; joystick's cable controlled by curve.
All materials, lights, camera and render set as in the preview image.
2048x2048, png - dendy label, cartridge label, joystick label.
2048x2048, png - console's back labels, help text for inputs / outputs (power, audio etc).
3648x2736, jpg - wood texture.
Help text for power/reset/eject button dynamically generated by blender text feature.
Base triangle count: 49 376
Final triangle count: 895 852 (3d text eat many triangles: 342 028)
Software/Format/Renderer versions: Blender 2.72b / .blend / Cycles renderer.