Compressor is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3ds Max 2013 (and updated to 3ds Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (1 Object)
|| Geometry ||
10779 Total Tris
5631 Total Polys
6568 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:139'' x L:242'' x H:130''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag
Tested in the UDK
No special plug-ins needed to use this product
3ds Max 2010 version also available
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
2048x2048 diffuse, specular, gloss and normal textures
Textures in .tga format
Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.