| Classic cocktail shaker / mixer (no strainer holes). Modeled using subdivision geometry in LightWave. One object with 3 distinct pieces. Surface definition includes BRDF anisotropic shading for brushed metal effect. Shaded preview render uses a subdivision level of 4. Wireframe uses 4, 3 and 2 to show wireframe distribution. The tiny inset ridges in the cap are also modeled. Geometry only. No textures or reflection setup included. |