The model is fully rigged and it contains several versions of clothing, weapons and various other parts.
The character is made of two textures that are of 1024*1024 resolution in .dds format and include the diffuse, normal, specular and opacity maps.
The normals at the seams are welded.
There are 5 heads, 6 weapons(3 javelins and 3 spears), 4 shields, 2 pants, 2 tunics, 2 shield handles.
The scene was rendered with Final Gather and Mental Ray.
This product contains:
-.max scene w/ all variations of the character
-textures(.dds and.tga's w/ diffuse, alpha, specular, normal maps) and materials used
-two 1024*1024 .psd files
-various formats(.3ds, .obj, .dae, .fbx)
-the opacity and specular maps are the alpha channels of the textures;
-the skeleton and animation are baked;
-frame 0 contains the cross pose;
-check the .txt file for the scene summary saved from 3ds max;