~ PROMOTIONAL PRICE ~
~ Limited offer ~
-Realistic, anatomically correct CG female model ( Body, Teeth, Genitals, etc )
-Realistic movement, for all poses.
-Realistic SSS material (SubSubsurface Scattering) for skin, teeth, eyes, etc.
-Big Resolution maps
9921x12742 Body ( Skin, Epidermal, Subdermal, Bump, Reflections )
3264x3264 Mouth Gums ( Epidermal, Subdermal, Bump )
2200x2200 Eye ( Epidermal, Shine, Bump ) etc etc
- Detailed Mouth, teeth with roots
-Bone system, giving the ability to easily modify the features of the character by scaling, rotating or moving the bone structure.
-Breast Giggle ( easily customisable )
-Controls for whole bone system , including toung
-Facial muscle-bone system , with key muscle group controls, for fine animation tuning
-Skin morph to key skin body point (Sternocleidomastoid muscle, arm, elbow, hip, etc etc )
-Morph body parts ( pregnancy, abdomen muscle tension, thin/wide waist, fit, buttocks size, breast size small/large – though already the ability to further control it by bone system - , nail size, etc )
-Morph Control facial system, Osipa style.
-Animatable Hair&Fur system used not just for the head hair but also for the eyelashes and eyebrows ( deformable upon animation )
-Created in 3ds Max 9, and rendered with Mental Ray ( optimised render settings)
-Adjustable Clothes to Morph Targets
- Animated clothes with basic max Cloth system. Beautiful cloth reaction for breasts jiggle.
Edit poly with Based loop system,
Female, Bikini ( braw and panties ), Shoes, Dress Tight, Dress Long, Background scene, complementary parts, etc.
Skeleton and Controls
Rigged with max standard bones ( not biped ! ), for maximum control
Character rigged with control
Controls for finger movement ( sliders applied onto controls )
Controls for breasts movement, or size ( from none to biggg )
Animated breast jiggle using bones system
Over 30 Skin morph modifications for a real and fluid animation context.
Morph targets (most importants ):
- Nail size
Sliders for eyes control
Head direction controller
Eye direction controller ( group and independent )
B) Facial Osypa style control:
- Iris size
- Eyebrows with expressions: sad, angry , surprised, raised etc,etc ..
- 6 mouth controls for different expressions ( sad, happy, angry, open, closed,etc etc.. )
- Forehead wrinkles
- Jaw control
- Nostrils control
C) Facial bone controls ,For a full facial control:
Controllers of base, median, and tip of the toung.
Bone system, easily modifying the scale of the toung (wide and height)
Renderer: Standard 3ds Max 9, Mental Ray with optimised render.
Scene created in 3ds Max 9 compatible with the newest versions.
Note: Layer based scene, unhide hidden scene parts from “Layer Manager”
--- You will not be disappointed, get this product for a limited ( I repeat: limited ) PROMOTIONAL PRICE . Created by a 10 year experienced CG Artist, you get much more than presented, in fact what you see is less than you get! ---