-Realistic, anatomically correct CG female model ( Body, Teeth, Genitals, etc ) -Realistic movement, for all poses. -Realistic SSS material (SubSubsurface Scattering) for skin, teeth, eyes, etc. -Big Resolution maps 9921x12742 Body ( Skin, Epidermal, Subdermal, Bump, Reflections ) 3264x3264 Mouth Gums ( Epidermal, Subdermal, Bump ) 2816x2816 Teeth 2200x2200 Eye ( Epidermal, Shine, Bump ) etc etc - Detailed Mouth, teeth with roots -Bone system, giving the ability to easily modify the features of the character by scaling, rotating or moving the bone structure. -Breast Giggle ( easily customisable ) -Controls for whole bone system , including toung -Facial muscle-bone system , with key muscle group controls, for fine animation tuning -Skin morph to key skin body point (Sternocleidomastoid muscle, arm, elbow, hip, etc etc ) -Morph body parts ( pregnancy, abdomen muscle tension, thin/wide waist, fit, buttocks size, breast size small/large – though already the ability to further control it by bone system - , nail size, etc ) -Morph Control facial system, Osipa style. -Animatable Hair&Fur system used not just for the head hair but also for the eyelashes and eyebrows ( deformable upon animation ) -Created in 3ds Max 9, and rendered with Mental Ray ( optimised render settings) -Adjustable Clothes to Morph Targets - Animated clothes with basic max Cloth system. Beautiful cloth reaction for breasts jiggle.
Geometry: Edit poly with Based loop system, Scene: Polygons:807.039 Vertices: 433.772
Secondary objects: Female, Bikini ( braw and panties ), Shoes, Dress Tight, Dress Long, Background scene, complementary parts, etc.
Skeleton and Controls
Rigged with max standard bones ( not biped ! ), for maximum control Character rigged with control Controls for finger movement ( sliders applied onto controls ) Controls for breasts movement, or size ( from none to biggg ) Animated breast jiggle using bones system
Over 30 Skin morph modifications for a real and fluid animation context.
Morph targets (most importants ): - Slim - Fat - Young - Nail size - Pregnancy - Waist - Etc.
Head: A) Classic Sliders for eyes control Head direction controller Eye direction controller ( group and independent )
B) Facial Osypa style control: - Iris size - Eyebrows with expressions: sad, angry , surprised, raised etc,etc .. - 6 mouth controls for different expressions ( sad, happy, angry, open, closed,etc etc.. ) - Forehead wrinkles - Cheeks - Jaw control - Nostrils control
C) Facial bone controls ,For a full facial control: -Mouth -Cheeks -Eyes -Eyebrows -Jaw -Nostrils
Controllers of base, median, and tip of the toung. Bone system, easily modifying the scale of the toung (wide and height)
Renderer: Standard 3ds Max 9, Mental Ray with optimised render. Scene created in 3ds Max 9 compatible with the newest versions.
Note: Layer based scene, unhide hidden scene parts from “Layer Manager”
--- You will not be disappointed, get this product for a limited ( I repeat: limited ) PROMOTIONAL PRICE . Created by a 10 year experienced CG Artist, you get much more than presented, in fact what you see is less than you get! ---
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