3d cave troll - Troll... by Pekdemir

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Troll
$180.00
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
3d cave troll - Troll... by Pekdemir
- High detail Troll 3d model (including weapon)
- Medium polygon count
- Fully UV textured (high resolution maps up to 4096x4096px)
- Utilizes normal & displacement maps for maximum details
- Well organized model
- Perfect edge loops (easy rigging & animation)
- Cinema 4D R10.5 version is fully rigged using MOCCA3 (see example video)


Notes about Normal & Displacement maps:
==================================

This low polygon model utilizes high resolution, tangent based normal and displacement maps to achieve maximum visual details. Most modern game engines and 3d application support this mapping types. Please check the manual of your 3d application to learn how to apply these maps appropriately. If available, you should set the sub-polygon displacement value to 3 subdivision levels for high resolution renders.

Native format of the model however is Cinema 4D and therefore has all material attributes set up correctly. The 3ds max version also has correct normal mapping settings applied and can be rendered with full details right out-of-the-box.

If you're using Maya, you can use Jan Sandtröms free 'JS Normalmapper' plugin which is available for Maya versions 6 to 8.5 to apply the included normal map. It can be downloaded from pixero [dot] com [slash] downloads_maya [dot] html .

Even if your 3d software doesn't support normal or sub-polygon displacement maps, you can still use the colored, low polygon base mesh of the model (with less details). The geometry of the model has perfect edge loops which also allows you to subdivide it using common mesh-smooth / subdivision surfaces algorithms.


Texture notes:
===========

The textures for this model are being kept in a separate archive called Troll.tex.zip. Please also download this archive and unpack the contents to the same destination as the scene file(s).

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Product File Downloads
Other Tex (TIF) (See Notes)  14 MB
3D Studio 6 (.3ds)  631 KB
Cinema 4D 9.521 (.c4d, .xml)  2.6 MB
Autodesk FBX 5 (.fbx)  1.2 MB
Lightwave 6 (.lwo, .lw, .lws)  791 KB
3ds Max 7 (.max)  790 KB
Maya 7 (.ma, .mb)  1.5 MB
OBJ 2 (.obj)  1007 KB
VRML 2 (.wrl, .wrz)  853 KB
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Product License
All Extended Uses
3D Model Specifications
Product ID:384736
Published:
Geometry:Polygonal
Polygons:24,865
Vertices:21,969
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Unknown
Unwrapped UVs:Unknown
Previews
troll-BIG.jpg 640 KB
High-Res Rendering
troll-roar.mov 1.7 MB
Animated Troll (only Cinema 4D R10.5 version)
Product Rating
7 Ratings Submitted