Girl Head + Morph Targets

All Extended Uses
Included Formats
3ds Max 2008 V-Ray 1.5 RC 4
OBJ
Autodesk FBX
3D Model Specifications
Product ID:630854
Published:
Geometry:Polygonal Ngons used
Polygons:8,531
Vertices:9,050
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since March 2004
Currently sells 139 products
Achievements:
5 Ratings Submitted
Product Rating
Description
Fully textured cartoon girl head model with a broad range of morph targets(blend shapes) for expressions and speech.

Efficiently modeled with an optimal mesh topology based on edgeloops.
Efficient UV unwrapped layout on a square texture space.
The model is mapped with hi-res maps that range from 2048X2040 to 4096X4096 resolution.
The maps are available in a layered PSD format so you can make changes to various texture elements if needed.
For example you can quickly change the hair color as you like.
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Comes with 26 morph targets(blend shapes) for creating expressions and speech.There are 20 expression morphs and 6 phonemic.
The complete range of phonemic targets are included for speech creation.
See the available images and preview files.
The primary targets can be then combined to form 'Composite' targets like cry,surprise,anger,fear,etc.
You can create a variety of expressions by combining them.

The head model is organized as a single hierarchy for easier work-flow.This means that the gums and eyelashes are attached to the head and they constitute one single object.
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The model was originally created in 3ds Max 2008 and rendered with V-Ray renderer.Textures were created in Photoshop.
The Max scene file comes with two rendering setups:V-Ray and mental ray.
booth render setups are included in a single archive for download.
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Geometry statistics:

Head+gums+eyelashes:4885 polys,5287 verts
Hair:3000 polys,3165 verts
Eyeball:154X2 polys,142X2 verts
Cornea:126X2 polys,114X2 verts
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She comes in following 3d formats:

The formats include:

max 2008(V-Ray,mental ray)
obj
fbx


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The hdri map used for the IBL(image based lighting) was created by Wouter Wynen.
Click on our name for more characters and related models,thanks.
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