Cartoon Doctor old man character with white coat. Suitable for use in broadcast, animation shorts, advertising. HD renderings. ( Originally created with 3ds Max 2009 )
This is the rigged version of product ID#739440
|| CONCEPT & DESIGN ||
Cartoon Doctor, white men of 50 to 70 years old, with almost bold head and gray hair, he is wearing glasses and a white doctor's coat with a green shirt underneath and a greener tie, white pants and brown formal shoes. He has some accessories like a pen and a stethoscope. This cartoon is intended to represent a doctor (physiatrics, odontologist, chiropractor) but with different assets it can be a professor, a scientist, a priest, etc. The character is suitable for many nationalities, European, american and others. This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.
|| SPECS ||
This model contains 22 separate objects,
4,469 polygons with TurboSmooth OFF (Character only without accessories)
15,000 Polygons with TurboSmooth ON (set to 1 iterations.)
Standard materials only.
Rendered images with Default Scanline Renderer with advanced lighting Ray Trace active.
|| TEXTURES ||
4096x4096 JPG (3) - headHands, ShirtPants, coat.
2048x2048 JPG (3) - tie, shoes, instrument
1024x1024 JPG (2) - Head, Instrument
512x512 JPG (3) - eyes, eyes_r, ballpoint
+1329x528 PNG (1) - Handwriting included!
Handmade Editable Texture files (.PSD) are included)
Layered TIFF format also included.
|| GENERAL ||
Units used: Centimeters. Model is 168cm tall. 1 unit = 2.54.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed
|| SETUP ||
- Character Rigged with Biped system and Physique modifier.
- 33 Face expression controls with Morpher modifier.
- Stethoscope rigged with Skin modifier and boxes as bones.
- Don't for get to download Rig Screen Cast preview video from 'Previews' section.
- The non-rigged version is also included with this product.
If need a quick solution for automated voice synchronization given a WAV sound file, as an optional additional feature, the main product file includes a config file .VOM for Voice-o-Matic Plugin. The .MAX files has NOT any dependence with Voice-o-Matic pluginn. You can always make manual animation for voice sync without any plugin. The cool thing is this setup makes the plugin work with the Shape Slider controls that this character already have, so you can easly tweak and fine tune the output animation.
Make the character talk with this simple steps:
- Open Voice-o-Matic Utility Plugin
- Open a .WAV file and Click Set Active.
- Open .VOM Visemmes Mapping file provided.
- IMPORTANT: Set Values Range from 0.0 - 2.0
- Click Create Keys! DONE!