Cartoon character of a young woman.
Rational polygon count (body of 4248 polygons, 4311 verts.) Edge loop based clean topology. Mostly quads with only four triangles.
Huge textures, not mirrored ( body – 10000x10000px, shirt - 5000x3200px). See the last thumbnail for more details. If you don't have enough RAM, use reduced maps available. Interchangeable eyes color, lash and eyebrows styles and three styles of hairdo are available (polygonal with opacity map).
Rigged using biped and 'skin' modifier. Two twists for upper arm, forearm, thigh and calf. Every peace of clothes is also rigged. Units - cm. Girl's height - 175 cm approx. All poses you see on previews are included in .cpy file for biped. Easy high heel to flat feet transformation.
'Morpher' modifier is used for facial expressions and speech.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Removable subdivision is applied, wireframes show model with 'turbosmooth' on but displaying only isolines.
Mapping is only overlapping in hairs and in some minor parts.