Blue Tang for marine aquarium, detailed and textured. Polygonal quads only. Subdivision activated, except for the obj format. The fish body is UV mapped, unwrapped and non-overlapping. Eyes share one uv map.
3ds Max, V-Ray and mental ray version: - Complete scene with the Blue Tang and a curved plane as environment - 4 Textures 3000 x 3000 for the body: Diffuse, Transparency, Specular and Bump - 1 Texture 500 x 500 for eyes. In the mental ray version the Transparency map is inverted compared to the V-Ray version. The Blue Tang is a Group. Nurms Subdivision, turn it off or increase under the Edit Poly tab.
LightWave: - Complete scene - Blue Tang and a curved plane as environment - 4 Textures 3000 x 3000 for the body: Diffuse, Transparency, Specular and Bump. (Specular map isn't used for the Lightwave version, but it is included if you need it.) - 1 Texture 500 x 500 for eyes. The Blue Tang is in 1 layer with different surfaces. Subpatch activated, to toggle press 'tab' in modeler.
Softimage: - Project with complete scene including the Blue Tang and a curved plane as environment - 4 Textures 3000 x 3000 for the body: Diffuse, Transparency, Specular and Bump - 1 Texture 500 x 500 for eyes. The Blue Tang is a Model. Subdivision activated, press + or - on numeric keyboard to toggle or increase.
Obj: - Blue Tang with simple material - 4 textures 3000 x 3000 - 1 texture 500 x 500 It is exported at Level 0, no subdivision.
Total Polygons for the Blue Tang: 2002 Total Polygons in scene (model + plane): 2022
Note: If you see the Paracanthurus all transparent when opening the scene, it is because of its Transparency map. Turn off Transparency from Display or Open GL options to see it fine.
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