Black Panther (2)(ANIMATED)(FUR)

All Extended Uses
Included Formats
Apr 21, 2015
CheckMate Lite Certified
Maya 2014 Native mental ray
3D Model Specifications
Product ID:899673
Published:
Geometry:Polygonal Quads only
Polygons:36,902
Vertices:37,153
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 317 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Black Panther; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above - maya versions)

- eyes, corneas and teeth are modeled separately.


- 4k High resolution texture + normal map (main color textures are .TGA)


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Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)

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Polycount (quads):

main mesh (lowpoly): 8626
main mesh (highpoly): 34240
teeth/tongue: 2270
eyeballs/corneas: 392

background plane: 128

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SHAVE AND A HAIRCUT NOTES:
You would need Shave and A Haircut for Maya 2014 (*/**) in order to render the fur out, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
The actual rendering time is about 5 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)


* The actual hair/fur have been created with Shave and a haircut 8.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose (plus morph targets included)



RIG AND ANIMATION NOTES:

The model is rigged with a complex setup but easy for animators to achieve realistic animations.
The rig in scalable and has independent control setup for neck ,front legs, hind legs, etc. The hip control set has tail control allowing the tail to move along with it. The model has both low and hi res meshes connected to the rig, switchable through attribute editor.
It contains independent control for clavicle and head control is connected via blend shape for facial expression.

Four fully editable animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:

-walk (loop)-37 frames
-run (loop)- 40 frames
-walkCam (walk-snarl /animated camera) -90 frames
-Behaviour (walk-snark-behave /animated camera)-250 frames



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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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