Done with 3ds Max 2009 and rendered with V-ray 1.50.
Real world scale.
You can easily change all the parts of the object, the stacks are not collapse.
You can higher the poly count by the Meshsmooth level.
Enviroment setup provided (as seen in above images)
NOTE: V-ray is required for the Max scene.
A file without vray shader is included with standard materials.
The .3ds and .obj formats are geometry with texture Mapping coords. No materials attached.