This is a hyper real base model of an attractive female. Modeled by our industry professional character artist, it has been designed with animation and displacement in mind.
Importing into your 3d application, you will find the 3d model of the
Eyeballs
Cornea
lacrimal ducts
A 'tear simulation' object (to add the wet shine along the bottom of the eye, further selling the realism of your work) The base mesh itself.
The model has been built with edge loops proven to work well in animation. Allowing the character to move and animate in a lifelike way.
Weighing in at 11,590 polygons for the whole model, it's light enough to be versatile in a rig, heavy enough to provide enough geometry for good deformation, while still remaining easy to edit and customize.
The model can be taken directly into sculpting software, and due to the high quality of the UV's, exporting and applying displacement maps is easy. The UV's allow you also to paint high resolution textures for all areas of your model, for extreme closeups of an area, simply use a higher map for that section. The head UV's are shown at 1:1 ratio but are in fact 2:1 ratio.
The model does not include the texture of the eye, which can be painted or bought separately. The model in this version is also not rigged. Allowing you the freedom to rig in any application of your choosing.
Creating a lifelike, believable and manageable female character is an art in itself. This base mesh will give you a huge head start in that task, with technicalities such as edge loops, deformation and proportions taken care of, you can concentrate on the more important tasks.