Arab Highway - ( Max format )

All Extended Uses
Included Formats
3ds Max 6
Other Files
Exca01_Max.zip
TGA_Textures.zip
3D Model Specifications
Product ID:421907
Published:
Geometry:Polygonal
Polygons:449,424
Vertices:258,394
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since November 2004
Currently sells 489 products
Achievements:
4 Ratings Submitted
Product Rating
Description
Arab Highway (Baghdad)_(Max format)with street environment , complex 3D low-poly model collection for game engines (Game-Ready).

This is a very accurated Arabic Highway which includes real express highway signs on each four ways same as Bagdad preview images.

Very high detailed Middle East&Arab highway set. Ready to render as preview thumbnails. This set has High-res texture interior and exterior details, so you can also use them for static renders.

Low poly Arab Highway set, includes: Street elements (like Arab traffic signs, barriers, debris, bridges,..), telephone, light and trans-former poles, generator module and telephone boxes, ruined vehichles, ruined or derelict house, dirty cars, middle east taxi,trucks, tank truck, excavator ,walls with different gates, palm trees, water tower, water tanks, Skydome etc...

Traffic signs of highway were done SEPERATED and reasonably. That is to say, they weren't repeated simply, they produced diligently to entry speacilities of Baghdad.

Terrain-Highway polygon counts about: 9600
Ruin polygon counts about: 500 to 900
Car polygon counts about: 1500 to 2500
Trees polygon counts about: 400 to 600
Car,truck polygon counts about: 3000 to 7000

Street & road and terrain model has: 2048x2048 texture map.
Wall models has: 2048x2048 texture map.

Remaining models have: 1024x1024 texture maps.

All preview images rendered with standart Max lights.

“The collection contains the included excavator vehicle in random positions spread throughout the whole scene. You can also get the vehicles as separate files placed in the scene center at XYZ=0/0/0 by request so you can easily set individual positions as needed.”

If you prefer using TGA textures with alpha channels instead of the included JPGs with separate opacity maps, please also download the archive “TGA_Textures”.

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