| This model is Game-ready. By the use of normal maps it also works for all types of renderings, except closeups. - Diffuse and Specular maps in .dds format. - Normal maps in .tga format, ready for compression with preferred method. - Single map per object. - Map dimensions from 512x512 to 1024x1024 pixels. - Pivots at origin. Dummy at rotation center. (Max version) - The .x file comes in two versions: One for right-handed and one for left-handed coordinate systems. (Mirrored Z coordinate) - No camera and light setup included. The accompanying file contains shaders for each part of the model. It also contains a project file for FX Composer, which makes it easy to tweak and modify the shaders. Previews with white border are snapshots from FX Composer. FX Composer is a free tool from Nvidia. (developer.nvidia.com) |