**UPDATE - 2/14/2016** - Uploaded a AnimRig_YellowDude_Shaders.ma file. This will get some of the 3dsMax shaders to work when you render the character. The suggested work flow would be to reference in the AnimRig_YellowDude.ma into your animation scene, do your animation on the light weight rig, then replace the reference (File > Reference Editor > Reference > Replace Reference) and switch it to the Shaders file when you go to render.
A rig from a personal project. Created and Rigged in Maya 2014. A full range of animation controls are available.
Model available in Max, Obj, and MB
Please note, that the renders were done in 3dsMax, and the shaders don't carry over to Maya. You'll need to setup your own shader with the supplied textures to get the exact render results. The 3dsMax version is available for comparison.