Yellow Dude

All Extended Uses
Included Formats
Maya 2014 Maya Software Default
Other Files
AnimRig_YellowDude_Shaders.zip
Rig version with the Maya shaders applied
Arms_ID_01_Bump.jpg
Arms_ID_01_Difuse.jpg
Arms_ID_01_Mask.jpg
Arms_ID_02_Bump.jpg
Arms_ID_02_Difuse.jpg
Arms_ID_02_Mask.jpg
Arms_ID_03_Bump.jpg
Arms_ID_03_Difuse.jpg
Arms_ID_03_Mask.jpg
Arms_ID_05_Bump.jpg
Arms_ID_05_Difuse.jpg
Arms_ID_05_Specular.jpg
Body_ID_01_Bump.jpg
Body_ID_01_Difuse.jpg
Body_ID_01_Mask.jpg
Body_ID_02_Bump.jpg
Body_ID_02_Difuse.jpg
Body_ID_02_Mask.jpg
Body_ID_03_Bump.jpg
Body_ID_03_Difuse.jpg
Body_ID_03_Mask.jpg
Body_ID_05_Bump.jpg
Body_ID_05_Difuse.jpg
Body_ID_05_Specular.jpg
Carbon_Fiber_Bump.jpg
Carbon_Fiber_Difuse.jpg
Carbon_Fiber_Normal.jpg
Head_ID_01_Bump.jpg
Head_ID_01_Difuse.jpg
Head_ID_01_Dirt.jpg
Head_ID_01_Dirt_Mask.jpg
Head_ID_01_Mask.jpg
Head_ID_02_Bump.jpg
Head_ID_02_Difuse.jpg
Head_ID_02_Mask.jpg
Head_ID_03_Bump.jpg
Head_ID_03_Mask.jpg
Head_ID_04_Bump.jpg
Head_ID_04_Cables_Mask.jpg
Head_ID_04_Difuse.jpg
Head_ID_04_Mask.jpg
Head_ID_05_Bump.jpg
Head_ID_05_Difuse.jpg
Head_ID_05_Mask.jpg
Head_ID_05_Specular.jpg
Legs_ID_01_Bump.jpg
Legs_ID_01_Difuse.jpg
Legs_ID_01_Mask.jpg
Legs_ID_02_Bump.jpg
Legs_ID_02_Difuse.jpg
Legs_ID_02_Mask.jpg
Legs_ID_03_Bump.jpg
Legs_ID_03_Difuse.jpg
Legs_ID_03_Mask.jpg
Legs_ID_05_Bump.jpg
Legs_ID_05_Difuse.jpg
Legs_ID_05_Specular.jpg
model_YellowDude_MAX.max
Max File
model_YellowDude_MB.mb
Maya Model File
model_YellowDude_OBJ.obj
OBJ File
3D Model Specifications
Product ID:995176
Published:
Geometry:Polygonal
Polygons:69,023
Vertices:73,504
Textures:Yes
Materials:No
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2009
Currently sells 22 products
Achievements:
Unrated
Product Rating
Categories
Description
**UPDATE - 2/14/2016** - Uploaded a AnimRig_YellowDude_Shaders.ma file. This will get some of the 3dsMax shaders to work when you render the character. The suggested work flow would be to reference in the AnimRig_YellowDude.ma into your animation scene, do your animation on the light weight rig, then replace the reference (File > Reference Editor > Reference > Replace Reference) and switch it to the Shaders file when you go to render.

A rig from a personal project. Created and Rigged in Maya 2014. A full range of animation controls are available.

Model available in Max, Obj, and MB

Please note, that the renders were done in 3dsMax, and the shaders don't carry over to Maya. You'll need to setup your own shader with the supplied textures to get the exact render results. The 3dsMax version is available for comparison.
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