Nov 13, 2009
Modelled and animated by Torsten Schneyer, Anders und Seim Neue Medien AG
This is a low poly mesh of some ancient, medieval or fantasy ruins. With its 1292 polygons and its 1441 points it is optimised for realtime 3D.
Use it in your game, your realtime-presentation or as a fast rendering background in your 3D rendering software.
Beside the *.lwo file it contains a *.x version, so you can import it directly into your realtime engine without converting it!
The textures are in the right scale for realtime engines (128, 256 and 512) and mostly handmade and pre-shadet while using good texture-material.
Attention: Screenshot number 4 was done in a realtime-engine to show the ruins impression in a game. The mesh does not contain ground plants or background forest.