| For the first time, I'm selling my 5 STAR RATED ALIEN SERIES MODELS all in one package! Each model is perfect for use in your own fan films or still renders alike! Check back soon for my CHESTBURSTER, ALIEN EGG, and PREDALIEN This is a very detailed and fully animatable ALIEN QUEEN created in MAX, ZBRUSH, and PHOTOSHOP. She is fully rigged with Physique as well as a Morpher modifier for her small arms and her head. I've also included a separate MAX file containing all of her head morphs for the customer's convenience. She comes with 12 maps placed within a multi object material slot for easy managing. This Alien Queen is very easy to animate and is a perfect addition to my ALIEN WARRIOR, as well as my FACEHUGGER both of which are fully rigged and ready to animate! COMING SOON: CHEST BURSTER, EGG, and PREDALIEN! UPDATE: To avoid confusion, the HEAD and INNER MOUTH are separate objects LINKED to the BIPED HEAD. This means their morph modifiers must be manipulated by selecting them by themselves. This is one of a series of Alien Models I have planned for my portfolio. It was modeled in 3DS MAX 2008, and textured in ZBRUSH 3.1 and PHOTOSHOP. It has a little over 17,000 polygons, and renders very fast. The included texture maps are JPEGs converted from large resolution bitmaps so you can place a camera relatively close to the alien without texture degradation. The model is rigged using BIPED and the inner mouth and head are separate objects with a MORPH MODIFIER applied to them so you can control them independently. The tail is attached to the model but it's a separate object with a BEND modifier to create smooth curves. It can also be rigged with splines and a SKIN modifier if you want another form of animation control. This is a fully rigged and poseable FACEHUGGER from the ALIEN series. It's rigged with the skin modifier, and has a morpher modifier applied to it, which allows the ovipositor (tube that goes down the host's throat) to slither in and out of the underside of the model. The model was created with 3ds MAX and Zbrush. |